package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBTeamPvp {
    private static MsgConfig of (int b, String desc) {
        return new MsgConfig(MsgIdA.TEAM_PVP, b, desc);
    }

    public static final MsgConfig DATA_REQ = of(1, "组队竞技数据请求");
    public static final MsgConfig DATA_RESP = of(2, "组队竞技数据返回");
    public static final MsgConfig INVITE_LIST_REQ = of(3, "组队竞技邀请列表/刷新请求");
    public static final MsgConfig INVITE_LIST_RESP = of(4, "组队竞技邀请列表返回");
    public static final MsgConfig SEARCH_NAME_REQ = of(5, "搜索的请求,返回也是 .4 消息");
    public static final MsgConfig INVITE_APPLY_REQ = of(6, "邀请加入的请求");
    public static final MsgConfig INVITE_FRIEND_REQ = of(7,"邀请好友的请求");
    public static final MsgConfig INVITE_ANSWER_REQ = of(8,"同意/拒绝邀请的请求");

    public static final MsgConfig MATCH_REQ = of(10, "开始匹配的请求");
    public static final MsgConfig MATCH_RESP = of(11,"匹配的结果");
    public static final MsgConfig REFRESH_MATCH_REQ = of(12,"重新匹配的请求，返回还是 .11 消息");
    public static final MsgConfig CHALLENGE_REQ = of(13,"发起挑战的请求");
    public static final MsgConfig REPLAY_NOTICE_RESP = of(14,"剧本通知");

    public static final MsgConfig CHANGE_POSITION_REQ = of(15, "布阵阶段改变对阵位置的请求, 返回.11 消息");
    public static final MsgConfig REPORT_LIST_REQ = of(16, "战报列表请求");
    public static final MsgConfig REPORT_LIST_RESP = of(17,"战报列表返回");

    public static final MsgConfig APPLY_LIST_REQ = of(18, "邀请申请列表请求");
    public static final MsgConfig APPLY_LIST_RESP = of(19, "邀请申请列表返回");
    public static final MsgConfig CHANGE_LEADER_REQ = of(20, "转让队长的请求, 成功会更新.2消息");
    public static final MsgConfig EXIT_TEAM_REQ = of(21,"退出队伍的请求, 成功会更新.2消息");

    public static final MsgConfig GET_REWARD_REQ = of(22,"领取挑战次数奖励的请求");
    public static final MsgConfig GET_REWARD_RESP = of(23,"领取挑战次数奖励的返回");
    public static final MsgConfig GOD_LIST_REQ = of(24,"大神榜请求");
    public static final MsgConfig GOD_LIST_RESP = of(25, "大神榜返回");

    public static final MsgConfig AHEAD_POSITION_REQ = of(26,"提前进布阵的请求");
    public static final MsgConfig AHEAD_POSITION_RESP = of(27,"提前进布阵的返回");
    public static final MsgConfig RED_POINT_RESP = of(28, "红点消息");
}
